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Pixel art, together

Made together. Passed on.

Draw and animate pixel art with your crew in one shared file, right in your browser. Publish a piece to the gallery, and every remix keeps your name.

Harbour at Dusk: pixel art of a striped lighthouse on a stone jetty and a small sailboat, with the sun going down into the sea.
Harbour at Dusk · Pixelart Makers

Stop saving, sending and re-importing PNGs. Describe it, polish it, animate it and ship it, all in the one file your team has open.

Type what you need and PixelLab draws pixel art on a new artboard.

Try it here

Feel an undo that leaves your teammate's pixels alone. Paint a few pixels, let Kai polish them, then press ⌘Z. Your strokes go back and Kai's stay put, just like in a real Pixelart Makers file.

  1. Draw anywhere on the canvas.
  2. Kai is polishing your pixels…
  3. Now press ⌘Z, or Undo.
  4. Kai's pixels stayed. Now picture your whole team.

This canvas runs Pixelart Makers' own drawing engine. Nothing you draw here is saved.

The full editor runs in desktop browsers.

Gloop
Foreground colour #6abe30, Background colour #cbdbfc

Existing pixels keep their colours.

AI · with PixelLab

Skip the placeholder art. Start from a real sprite. PixelLab's pixel-art models work right inside your file: make a sprite, cut out a background, or turn one pose into a walk cycle. Every result arrives as a draft you review first.

Start from a spritePixelLab

Pick a PixelLab Sprite engine, describe it and get pixel art on a new artboard, at the size your game uses.

A cycle from one pose

Pick Walk, Run, Idle, Attack or Jump in the timeline. New frames, a layer and a tag land right after your pose.

Cut-outs in one click

One click cuts a sprite out onto transparent pixels, ready for the timeline.

Stay on your palette

Lock the palette and every sprite, edit and fill AI makes snaps to the colours your game already uses.

Keep only what you like

Results land as a draft. Flip through variations on the canvas, press ↵ to keep, and undo it in one step.

Sprites on this page are hand-drawn to show the workflow.

AI that asks before it touches your art. Every result arrives as a draft on its own locked layer, and a merge never lands on pixels someone changed since.

A draft, then your call

Results land on a locked ✦ layer. Keep it, try again or discard it, and Keep is a single undo step.

On your palette

Lock sprites, edits and fills to your artboard's palette so AI art sits next to your hand-drawn sprites.

The cost, before you click

Every prompt card shows its estimate first, and every account includes a monthly AI allowance. The biggest jobs always ask before they start.

How AI usage works

Multiplayer

Your artist, animator and programmer in the same sprite. Share one link. Everyone draws in the same file at once, sees who's on which frame, and undoes their own strokes without touching anyone else's pixels.

Split a walk cycle without splitting the file.

One link, no setup

Share › Copy edit link, and a teammate who signs in is drawing in your file. No seats to set up, no files to send.

Undo your strokes, not theirs

⌘Z takes back your strokes, keeps what teammates painted since, and tells you what it kept.

Try it with Kai

Draw

Spend your evenings on the art, not the cleanup. Pixel-perfect lines, mirrored halves, clean pixel-art angles and outlines on every frame, each one key away.

Clean 1-px linesPixel-perfect drops doubled corners as you draw.
Draw half, get bothSymmetry mirrors every stroke.
Crisp 2:1 linesHold Shift and lines snap to pixel-art angles.
Fill flats under line artThe bucket reads every visible layer.
Shade inside the linesLock alpha paints only existing pixels.
Outline every frameOne filter pass, previewed live.
Recolour a whole cycleReplace color on every frame at once.
See the last poseOnion skin ghosts the frames around you.

Ship

From canvas to engine, without the export chores. Export a sprite sheet with the standard JSON (hash or array) that Phaser, Godot, Unity and LibGDX read, with your tags, directions and frame timing included.

Re-export in one key

Tweak a pixel, press ⇧⌘X, and your last export runs again with the same settings.

GIFs that play like your preview

Tag direction, repeats and every frame's timing carry into the GIF you post.

Every size at once

Set up 1×, 2× and 4× once in the Export panel and download them together.

No installs. No “final_v3” files. Pixelart Makers runs in a browser tab and saves as you draw, so the latest sprite is always the one everyone has open.

Open a tab, start drawing

Nothing to install or update. Everyone on the team is always on the same version.

Saves as you draw

There's no Save button to forget. Press ⌘S out of habit and Pixelart Makers tells you it's already done.

A full copy, any timeNew

Download a .pixelart file with every artboard, layer, frame and tag, and drop it back in to open it.

Your setup follows you

Keymap, right-click behaviour and AI preferences sync to your account on every browser you sign in to.

Questions, answered.

Is Pixelart Makers free?

Signing up is free, and the whole editor comes with your account. AI features use a monthly AI allowance that comes with every account. Every prompt card shows its estimate before you run it, every result shows what it used, and the biggest jobs ask first.

Do my teammates need an account?

Yes. Anyone you send a link to signs up free, or signs in with Google, and joins the file as an editor.

Who can open my file?

Only people who have its link and sign in, and anyone with the link can edit, so share it with the people you're making the game with. If you publish the file, anyone can view the published copy, and signed-in people can remix it into a file of their own if you allow remixes, but neither gives them your file or its link.

What is PixelLab?

PixelLab is an AI made for pixel art. In Pixelart Makers it powers the Sprite engines for Make a sprite, Edit with prompt and Fill selection, plus Remove background, Animate from here, Generate in-betweens, Rotate to directions and the prompt wand on Sprite engines. Variations, Render sketch, Erase and Isolate object, Edit frames and the clean-up actions can run on a Sprite engine too.

Which game engines can use my exports?

Sprite sheets come with the standard JSON (hash or array) that Phaser, Godot, Unity and LibGDX read. You can also export PNGs, GIFs, Animated PNGs and numbered PNG sequences.

Does it work on a tablet or phone?

The editor is built for desktop browsers. On a touchscreen or with a pen, the canvas draws with one finger or the pen, pans and zooms with two fingers, and a quick two-finger tap undoes. Your file list also works on phones.

Your next sprite has room for everyone. Sign up free, start a file, send the link.

Start making. It's free.