Fill flats on their own layer
The bucket can read every visible layer and paint on another, so line art and colour stay apart.
Draw
A true pixel pencil, clean shapes, mirrored halves and your palette on every tool, on an infinite canvas with room for every sprite in your game.
Doubled corner pixels disappear while you draw 1-px lines and curves.
The bucket can read every visible layer and paint on another, so line art and colour stay apart.
Lock alpha recolours existing pixels only. Sweep a big brush and nothing spills.
Set the tool's opacity and overlapping passes in one stroke don't pile up into dark blotches.
Right-click paints your background colour, so the second colour is always one click away.
The classic sprite outline, inside or outside, on the whole animation.
Turn the blue team red across every frame.
Drag the Gradient tool across an area to fill it from your colour to your second, dithered so every pixel is one of the two.
Pick a run of palette colours, brush with the Shading ink, and each pixel steps one shade along that ramp. Highlights never leave the palette.
Turn floating pixels to any angle around a pivot. RotSprite keeps one-pixel lines whole between the quarter turns.
Duplicate an artboard with ⌘D and experiment on the copy.
Canvas size and Sprite size change every frame and layer in one undoable step.
Already have an account? Log in