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For game jams

Spend the jam on the game, not on passing files around.

Everyone opens one link, AI roughs in the placeholders, and the sprite sheet drops straight into your engine, from any laptop with a browser.

Four moves from kickoff to build. The whole art pipeline of a jam, in the file your team already has open.

Share one link

Create a sprite, choose Share › Copy edit link, paste it in your team chat. Teammates sign up free and they're in.

Rough it in with AI

Make placeholder sprites from a sentence with PixelLab, on your palette from the start.

Draw and animate together

One artboard per sprite, frames split between people, and undo that skips pixels a teammate changed.

Export, tweak, repeat

A sprite sheet plus JSON for your engine, then ⇧⌘X after every fix.

Works on the laptop you brought. No installs, no licences to activate, nothing to update mid-jam. Just a desktop browser.

Placeholder art that's already pixel art. PixelLab's Sprite engines draw pixel art on your grid, and palette lock keeps it on your palette, so replacing it later is a retouch, not a redo.

The programmer exports it themselves. Anyone in the file can export the latest sheet, so nobody waits for the artist to send it.

Keep your art's source with your submission. Download a .pixelart file with every layer and frame of your art.

Jam questions

Do my teammates need an account?

Yes. Anyone you send a link to signs up free, or signs in with Google, and joins the file as an editor.

Will it run on jam or school machines?

If the machine runs a current desktop browser, yes. There's nothing to install.

Will my sprite sheet work in my engine?

The JSON is the standard sprite-sheet format (hash or array) that Phaser, Godot, Unity and LibGDX read, with frame positions, durations, tags, layers and slices. Check your engine's sprite-sheet importer for the variant it expects.

Sprites on this page are hand-drawn to show the workflow.

Start your jam file. Signing up is free for the whole team.

Start making. It's free.