Share one link
Create a sprite, choose Share › Copy edit link, paste it in your team chat. Teammates sign up free and they're in.
For game jams
Everyone opens one link, AI roughs in the placeholders, and the sprite sheet drops straight into your engine, from any laptop with a browser.
Create a sprite, choose Share › Copy edit link, paste it in your team chat. Teammates sign up free and they're in.
Make placeholder sprites from a sentence with PixelLab, on your palette from the start.
One artboard per sprite, frames split between people, and undo that skips pixels a teammate changed.
A sprite sheet plus JSON for your engine, then ⇧⌘X after every fix.
Yes. Anyone you send a link to signs up free, or signs in with Google, and joins the file as an editor.
If the machine runs a current desktop browser, yes. There's nothing to install.
The JSON is the standard sprite-sheet format (hash or array) that Phaser, Godot, Unity and LibGDX read, with frame positions, durations, tags, layers and slices. Check your engine's sprite-sheet importer for the variant it expects.
Sprites on this page are hand-drawn to show the workflow.
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