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Sprites and the code that moves them, in one conversation.

Connect Pixelart Makers to your AI assistant over MCP. While it writes your game, it can open your sprites, draw frames, add tags and run Pixelart Makers' AI features. It works as you, only after you press Allow, and your team sees each change land live.

For any MCP client that signs in with OAuth: coding agents, chat assistants and code editors. In browsers that support WebMCP, a browser agent can help in your open tab too.

Connect once, then ask for sprites like you ask for code. No API key to copy and nothing to install.

Add Pixelart Makers' address

In your assistant's MCP settings, add Pixelart Makers as a remote server. AI agents, in your account menu, shows the address and how to add it to common assistants.

https://pixelartmakers.com/api/mcp

Press Allow

The first time it connects, Pixelart Makers opens in your browser. Sign in if you need to, read what it will be able to do, and press Allow.

Ask, then export

Ask for what your game needs in your own words. When the sprite looks right, export the sheet from Pixelart Makers as usual.

Export & import

Clean pixel art from plain shapes. Your assistant describes rectangles, ellipses, pixel patches, mirrors and outlines, and Pixelart Makers' own drawing engine turns them into exact pixels in one change. Then it sees the result up close, with an exact pixel grid and a check for stray pixels, so it can fix what's off.

You stay in charge of what it can touch. It connects only after you press Allow, works as you on the sprites you can open, and loses access the moment you disconnect it.

Allow it once

The first time your assistant connects, Pixelart Makers' own page names it and lists what it will be able to do. It gets no access until you press Allow.

Its pixels apart from yours

Ask it to draw on a layer of its own, so you can hide, compare or delete what it drew without touching your pixels.

Only what you can open

It works as you: your own files and the ones shared with you, and no others, plus the palettes and brushes you saved.

Changes your team sees

Its edits land in the shared file as they happen, like a teammate's, so everyone with it open sees the sprite change.

Disconnect any time

AI agents, in your account menu and in the editor's Preferences, lists every app you allowed. Disconnect ends its access at once.

Frames, tags and palettes, set up from the chat. Beyond drawing, your assistant finds the editor action a task needs, runs it and reads back what changed. It goes by your file's own names, like “the walk tag” or “frame 3”.

Frames, tags and timing

Add frames, name tags and set how long each frame holds, so the sheet plays the way your code expects.

Layers and palettes

Add layers and groups, set blend modes, and change or link palettes, all by name.

Whole-sprite changes

Resize, crop, flip, switch colour mode or run a filter on the whole sprite, as one job that can be reverted.

Tilemaps

Place tiles on tilemap layers and edit the tilesets behind your levels.

Get Pixelart Makers' AI from the same chat. Your assistant can start Pixelart Makers' AI features, like Make a sprite or Rotate to directions, on your monthly AI allowance. The biggest jobs stop at an estimate until it confirms them, so ask it to check with you first, and long jobs keep running while the chat moves on.

In browsers that support WebMCP, get help right in your tab. An open Pixelart Makers tab offers a browser agent the same tools for the sprite on screen. Its edits are your tab's own: they appear on your canvas, and ⌘Z takes back what it drew. There's no Allow step here: your browser decides which agent can use the tab, and closing the tab takes the tools away.

Questions about AI assistants

How do I connect my AI assistant to Pixelart Makers?

In Pixelart Makers, choose AI agents in your account menu on the files page, or Preferences › AI agents in the editor, and copy the server address, https://pixelartmakers.com/api/mcp. In your assistant's MCP settings, add it as a remote server; AI agents has steps for common assistants. The first time it connects, Pixelart Makers opens in your browser: sign in if you need to, read what it will be able to do, and press Allow. There's no API key to copy and nothing to install. More on the AI assistants page.

Which assistants can connect?

Any MCP client that connects to remote servers over Streamable HTTP and signs in with OAuth: coding agents, chat assistants and code editors with MCP support. Clients that only run local servers, or only take an API key, can't connect. Pixelart Makers offers them 8 tools, and search reaches the rest of the editor.

What can my assistant do in Pixelart Makers?

List and create sprites; read a sprite's outline of artboards, layers, frames and tags; look at any frame enlarged, as a text grid of up to 64 × 64 pixels with its colours, and with checks for stray pixels and missing outlines; draw with shapes, pixel patches, fills, colour swaps, mirrors, flips, shifts and outlines, up to 300 steps in one call; and find and run editor actions, whole-sprite operations such as resizes, colour modes and filters, and Pixelart Makers' AI features. It can't import or export files: you do that in Pixelart Makers as usual.

What can a connected assistant get to?

It acts as you: the sprites you can open, including files teammates shared with you, and no others. It can create sprites in your account, start AI features, which use your monthly AI allowance, and change your saved library: save and replace palettes, and remove saved palettes and brushes. It can't delete whole files, change your editor preferences or manage which apps you've connected. Locks and a teammate's running operation stop it the way they stop you, and like you it can unlock a layer, so a lock guards against slips rather than keeping it out.

Can I undo what my assistant did?

Changes made over MCP happen outside your editor tab, so ⌘Z in your tab doesn't reach them. Ask your assistant to put things back instead: deleted layers, frames and artboards can be restored for 24 hours, and whole-sprite operations such as a resize can be reverted. Asking it to draw on a new layer keeps its pixels apart from yours. With WebMCP, a browser agent's edits go into your tab's undo history like your own.

Does my assistant use my AI allowance?

Only when it starts one of Pixelart Makers' AI features, and then just as if you had: the same monthly AI allowance and the same limits. The biggest jobs, like Make a sprite on a PixelLab Sprite engine at Max, stop at their estimate until your assistant confirms them, so ask it to check with you first. Drawing, looking and editor actions don't use the allowance.

What is WebMCP, and do I need it?

WebMCP is a proposed web standard that lets a web page offer tools to an AI agent in the browser. In browsers that support it, an open Pixelart Makers editor offers a browser agent the same tools for the sprite on screen, all but creating new sprites. Its edits are your tab's own: they show up on your canvas and go into its undo history like yours. Access works differently there: there's no Allow step and nothing to disconnect under AI agents, because your browser decides which agent can use the page, and the tools go away when you close the tab. You don't need it for the MCP server, and in other browsers nothing changes.

How do I disconnect an assistant?

Choose AI agents in your account menu on the files page, or Preferences › AI agents in the editor, then press Disconnect next to the app under Connected apps. Its access ends at once: its sign-in and your approval are removed, so using it again means connecting it and pressing Allow again.

Conversations on this page are illustrations. The slime and its blue recolour come from Pixelart Makers' own drawing engine, run on the steps shown; every other sprite is hand-drawn.

Ask for your next sprite where you write your game. Signing up is free. Then add Pixelart Makers to your assistant's MCP servers.

Start making. It's free.